The story so far
An independent project that set out to give Minecraft's ray tracing the default resource pack it never had, and kept going.
Vanilla resources, made available for Minecraft RTX
Vanilla RTX started in late 2020, originally as a Bedrock Edition counterpart to Java Edition's Vanilla Normals Renewed. Its goal quickly grew: to provide the ideal default ray-traced experience for every Bedrock Edition player, fanatically faithful to the vanilla game.
Today it covers every block in the game, including Education Edition content and secret, unobtainable blocks, with consistent materials, per-biome atmospheres and dozens of workarounds for the game's own ray tracing bugs. It is updated alongside Minecraft itself, and already serves as the foundation for many other RTX and Vibrant Visuals packs.
Around it grew everything needed to keep that standard: the Vanilla RTX App to deliver and tune it, RTX Reactor to bring ray tracing to any texture pack, open-source tools for pack authors, and a living list of every known Minecraft RTX bug. Supervanilla RTX is next.
All of it is free, and it stays that way.
Thanks to these people, Vanilla RTX is ongoing
...and everyone who supported the project in the past
PotatoHourBig PlonkJordanRolando DojerJames KellyPluginJayssizleDrackaeSpikey ᵈᵉʳ ᶠᵘᶜʰˢOmarVillegasDavid SabrowskyByrnTKbnCharles D PowellFobidenNinjaErnesto cuellarPeteNick Da FoxObsydianXWafflePizza4001GabrielGarigDeleted Usernathanhillis420Alexkillerk209Bryan TepoxJames BeaulieuJacobHealorRJ FajilanspacetokerPatuchoDustonButlerSvGGRKObliviousDraedeSebastian CasasGuzozvakJeremy Perry67crungleDorfDan Martin (Weeblerned)alieroKevoHerberto Sanchezx2-TP_x2Kun_TVSteveThomas ZemanAzorawingjoanmrzDiego JaureguiDr._.Nikiivinter666DrawVidLeo MonteneroAgusRomero0501IcyFerri°Dr. Okapi°GoldGamer 11ArseniySasha62835JkisrraE2131NekodokudragosandrewChum Bucket Mind Control HelmetKonstantinKellertacolover237Michael Gregory FargherPlushRapier145Ricardo RamirezCaleb StanleyKittygamer123kazuDan ThurberShiternetDex RnxstyIrwin Montalvo RoachUDJM_PhoenixStigFinneganJosh GonzagaThePhanderOnSaruxGabriel BragaPlayingVoyagehipoJack BrandhamimcalledsebastianmickaelX3RexityXllArcher64llDarkjestirHarambebeOrchidMcDermiePrepareForBeansSmiletrapJeffHaergeCatmatziJhonyWillströmMartin CoronaLainosaurus666JuanZhonpyXODev
Keep the lamp lit
If you've been enjoying Vanilla RTX, consider becoming an insider on Ko-fi. Insider get early access to updates, an early look at work-in-progress projects, and their name in the credits across the project's pages, including right below.
Cubeir
Creator of Vanilla RTX, the Vanilla RTX App and RTX Reactor.
I make the things on this site. Vanilla RTX began in 2020 as a resource pack I wanted to exist, and it turned into an ongoing pursuit of what ray-traced Minecraft should look like, along with the apps, tools and libraries needed to get it there.
I care about doing things properly: consistent materials, workarounds for bugs the game hasn't fixed yet, and tools that remove friction instead of adding it. If you have questions, ideas, or just want to share a screenshot, come say hi on Discord.

