Give every terrain texture a full set
RequiredEverything referenced by vanilla's terrain_texture.json, plus your pack's own terrain_texture.json, must have a texture set: colour, heightmap or normal map, and MER. That includes textures your pack doesn't otherwise use. An empty or placeholder set is fine.
When a set is missing, the atlas lookup lands on a neighbouring sprite instead, and the block picks up a false heightmap grid and glow or gloss from an unrelated texture.
- Atlas order
colour | heightmap | MER, one sprite width apart along x- Affects
- Dropped, held and framed blocks, blocks carried by mobs, blocks inside sulfur cubes
